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Software Engineer (Electron.js)

Remote
Posted
Location
Global
Openings
1

Job Title: Software Engineer (Electron.js)

Job Type: Full-time

Location: Remote

The Role

We’re building high-fidelity productivity infrastructure for a globally distributed workforce—software that operates quietly, reliably, and intelligently in the background. As a Software Engineer focused on desktop systems, you’ll help design and scale a cross-platform time intelligence application (MacOS + Windows) used daily by thousands of professionals.

What You’ll Work On

  1. Architect and evolve a cross-platform desktop agent using Electron.js, optimized for performance and minimal resource footprint.
  2. Build real-time timekeeping systems with precise event tracking and background execution.
  3. Design and implement system-level signal collection (keyboard, mouse, app usage) with strong privacy and efficiency guarantees.
  4. Develop offline-first data pipelines with reliable background sync and conflict resolution.
  5. Integrate with distributed backend services and internal APIs to enable analytics and reporting.
  6. Continuously improve runtime performance, memory efficiency, and fault tolerance.
  7. Collaborate with product, design, and backend teams to ship features that directly impact user productivity.

What We're Looking For

  1. 3+ years building production-grade desktop applications with Electron.js.
  2. Strong proficiency in JavaScript/TypeScript and Node.js.
  3. Experience designing cross-platform systems (MacOS + Windows) with consistent behavior.
  4. Hands-on work with real-time tracking, event streams, or activity monitoring systems.
  5. Familiarity with OS-level APIs for capturing user/system interactions.
  6. Deep understanding of performance optimization in desktop environments.
  7. Strong debugging skills and ability to reason about edge cases in distributed/offline systems.

Preferred

  1. Experience building productivity, monitoring, or telemetry-driven applications.
  2. Knowledge of native OS integrations (permissions, background processes, system hooks).
  3. Understanding of security and privacy considerations in user activity tracking.
  4. Familiarity with auto-update systems and release management in Electron.

Skills

  • Typescript
  • Node.js
  • Electron.js
  • Cross-platform Apps

This role at a glance

It was posted 14 days ago. Software & IT roles listed on RemoteJobsOne have stayed open a median of 45 days before closing, counted over the 53 that have closed so far.

Open for

14 days

day 45

Software & IT roles here close after about 45 days, counted over 53 that have closed. Apply while it is open.

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What these skills pay

Hourly pay across every open role on RemoteJobsOne that asks for the same skills as this one.

  • Typescript$50–$100/hr median

    14 open roles · up to $150/hr

Questions about this role

  1. How much does the Software Engineer (Electron.js) role pay?

    The employer has not published pay for this role. The rate is usually discussed during the hiring process.

    Compare pay across remote roles
  2. Is this Software Engineer (Electron.js) job fully remote?

    Yes. It is listed as a fully remote role, with the posting naming Global. You work from home, on your own equipment.

  3. Is it full-time, part-time or contract work?

    The employer has not said.

  4. What skills does the Software Engineer (Electron.js) role ask for?

    The posting asks for Typescript, Node.js, Electron.js and Cross-platform Apps. Naming them clearly in your application helps.

  5. How do I apply for Software Engineer (Electron.js)?

    Press Apply on this page and enter your name and email. We email you your personal application link straight away, and you can continue at once to the employer's hiring platform to finish. Most roles there ask for a short AI interview afterwards — voice or video, in your browser. Then watch your email: the next steps arrive there.

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