Software & IT
Game Developer
- Posted
- Location
- Global
- Openings
- 20
Role Title: Game Developer
Role Type: Contractor
Location: Remote
The company is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.
Scope of Work
- Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
- Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
- Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
- Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
- Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
- Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
- Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Preferred Qualifications
- Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
- A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
- Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
- Proven ability to identify and resolve gameplay issues through iterative playtesting.
- Strong written communication skills for drafting precise task instructions and acceptance criteria.
- Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
Skills
- Gameplay implementation
- Test design
- Game Engine expertise
- Engine fluency
- Game Development expertise
This role at a glance
At $25–$70/hr, the Game Developer role comes to about $2,170–$6,070 a month for 20 hours a week, or $4,330–$12,130 a month full time — roughly $52,000–$146,000 over a full year. These are estimates before tax; contract roles are paid for the hours you work. It was posted 9 days ago. Software & IT roles listed on RemoteJobsOne have stayed open a median of 42 days before closing, counted over the 37 that have closed so far. 17 people applied to this role through RemoteJobsOne in the last 30 days.
20 hours a week
$2,170–$6,070
a month, before tax
Full time
$4,330–$12,130
a month at 40 hours a week
A full year
$52,000–$146,000
full time, 52 weeks
Open for
9 days
Software & IT roles here close after about 42 days, counted over 37 that have closed. Apply while it is open.
How this pay compares
This role pays $25–$70/hr. Across the 22 hourly software & it roles open on RemoteJobsOne right now, the median runs from $50 to $100 an hour, and published rates range from $25 to $350. Its top rate of $70 sits within the category's median range.
This role
$25–$70/hr
Software & IT median
$50–$100/hr · full spread $25 to $350
Questions about this role
How much does the Game Developer role pay?
It pays $25–$70/hr, which is about $4,330–$12,130 a month full time before tax. The rate is set by the employer and shown exactly as published.
Compare pay across remote rolesIs this Game Developer job fully remote?
Yes. It is listed as a fully remote role, with the posting naming Global. You work from home, on your own equipment.
Is it full-time, part-time or contract work?
It is a contract role: you are paid for the hours you work, and you choose how many to take on within what the employer needs.
How remote contract work worksWhat skills does the Game Developer role ask for?
The posting asks for Gameplay implementation, Test design, Game Engine expertise, Engine fluency and Game Development expertise. Naming them clearly in your application helps.
How do I apply for Game Developer?
Press Apply on this page and enter your name and email. We email you your personal application link straight away, and you can continue at once to the employer's hiring platform to finish. Most roles there ask for a short AI interview afterwards — voice or video, in your browser. Then watch your email: the next steps arrive there.
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